independent game studio est. 2016

We craft playful worlds with precision & soul

xystdew is a small team of designers, engineers, and artists building games that respect your time and reward your curiosity. No loot boxes. No grind walls. Just good design.

7+
games shipped
2.1M
players worldwide
23+
awards & nominations
9yrs
of independent craft
UnityUnreal EngineGodotBlender HoudiniSubstance PainterFMODWwise C#C++RustPython ReactTypeScriptWebGLSteam SDK Nintendo SDKPlayStation SDKXbox GDKDiscord SDK UnityUnreal EngineGodotBlender HoudiniSubstance PainterFMODWwise C#C++RustPython ReactTypeScriptWebGLSteam SDK Nintendo SDKPlayStation SDKXbox GDKDiscord SDK
— selected works
Our games
01
Hollow Tide
Action-Adventure / 2D
2024
live
→
02
Paper Skies
Puzzle / Narrative
2023
live
→
03
Ironroot
RPG / Tactical
2025
in dev
→
04
Lumen Court
Strategy / 4X
2022
live
→
05
Salt & Ember
Co-op / Survival
2025
soon
→
06
Velvet Static
Horror / Psychological
2021
live
→
07
Mosslight
Platformer / Casual
2020
live
→
— what we do
Studio services
/01
🎮

Full Game Development

From concept to launch, we handle every layer — design, engineering, art, audio, QA, and store deployment. You bring the vision; we build the reality.

/02
⚙️

Gameplay Systems

Tight controls, responsive physics, satisfying feedback loops. We prototype, test, and refine until the core loop feels irresistible to play.

/03
🎨

Art & Animation

2D, 3D, pixel, hand-painted — we match the visual style to your game's soul. Every sprite, model, and VFX serves the player experience.

/04
🌐

Multiplayer & Networking

Authoritative servers, rollback netcode, matchmaking, lobbies. We make online play feel as smooth as local co-op.

/05
📱

Mobile & Web Ports

Bring your game to every screen. We optimize performance, adapt controls, and localize for global markets across iOS, Android, and web.

/06
🔧

Co-Development

Need to scale your team fast? We plug into your pipeline and ship. Experienced with Unreal, Unity, and custom engines — flexible to your workflow.

— how we work
Our process
01
Discover
We start with deep conversations about your vision, audience, and constraints. Research, mood boards, competitive analysis.
02
Prototype
Rapid paper prototypes and digital greyboxes. We test core mechanics early and often, killing bad ideas before they cost time.
03
Produce
Full production with agile sprints, regular builds, and transparent communication. You see progress every two weeks.
04
Launch
QA, store pages, trailers, community building. We support you through launch day and beyond with patches and updates.
— kind words
What clients say

"xystdew took our rough concept and turned it into a polished, award-winning title. Their attention to gameplay feel is unmatched. Every animation, every sound cue — it all just works."

MR
Mira Reyes
Creative Director, Lumen Forge

"Working with this team felt like having a co-founder, not a vendor. They cared about the game as much as we did. The netcode they delivered is buttery smooth."

DK
Daniel Kovacs
CEO, Ironroot Games

"We needed a partner who could move fast without breaking things. xystdew shipped on time, on budget, and the player reviews speak for themselves."

AS
Aiko Sato
Producer, Mosslight Studio
— get in touch
Start a conversation

Let's build something great together.

Studio Address
4732 N. Lincoln Avenue, Suite 405
Chicago, IL 60625, USA
Business Inquiries